Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. Comment . You have 2 planets? You start with 3 freebies Reply. 121. kinetics hit shuilds and presumably suck energy from the shuilds capacitors or something. You don't need this mod if you onl. Null Void Beam #1. And secondly, it makes my sensors better, giving me more vision over my enemies. 4. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. shields up through t4, although I think it's outdamaged by every single other weapon in the game against both armor and hull. #4. 4. . Small weapons have a range of 30 for the vast majority with lasers being 40 and void beams being 60 (anti-shield). . Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. It's the "Null Void Beam". 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。For example, putting one null void beam and two lasers on a corvette should be fine. Even better, M slot NVB matches L slot Plasma range ( or if used in reverse, outranges, ensuring the shields are long gone before. The latter is usually more effective at taking down shields, if you can equip it. 3 Stellaris Tech Id List – C to E. We would like to show you a description here but the site won’t allow us. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the first weapons engaged on a target, or allowing smaller variants to complement larger primary weapons. All rights reserved. 0. It eventually gets outclassed (by early late game at the latest), but in early game it can carry your fleets a little. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. 0 with very shiny, very glowy, very animated and very enhanced with custom VFX Mass Relays from the Mass Effect Universe!Fleet composition also matters - At 220 Fleet limit I'll have around 20 corvettes for speed, 1 titan and the remainder battleships with long range weaponry and get over 100k, easy. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This tiny and relatively non-invasive mod replaces the Gateways introduced in Stellaris 2. Researchers produce 0. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. Must use Rare Crystals to build. fighting with a starbase with a fleet means yer guys were firing on both. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. I’ll have the only empire in the galaxy with access to another dimension made up of pure entropy and yet, my null void beam isn’t really any better than comparable standard weapons. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. Last edited:. 6 Technology List – Q to S. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. 234. Members Online • Daft_kunt24. I would think it's a later gun tech because +400% shield damageIn the early game most enemies have their hp as armour and hull so the null void beam is pretty awful. (like the null void beams or the extradimensional weapons), and making them more relevant would bring more variation. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. The following 200 files are in this category, out of 481 total. Summoning events. Also added the Enigmatic Encoder afterwards with little improvement. It seems that kinetic launcher is better compared to null void beam (L size). Component SmallResearchers produce 0. Go to Stellaris r/Stellaris. Null-void beam would then be useful!. paradox pls fix. If playing with the Void Dwellers origin (AI empires can't trigger it) then there is a 1% chance that during the. shields) and have longer range than plasma at all sizes. 0. They are extremely effective against hull, very effective against armor but very ineffective against shields. 5 DPS against shield while also being completely useless against armor and hull. The null beam does 13. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. » See SMS short codes for other countries. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 3 Stellaris Tech Id List – C to E. as title saysas title saysas title saysThis article is for the PC version of Stellaris only. I would think it's a later gun tech because +400% shield damage相关页面: 舰船组件. Join. Null Void Beam, Good or Doodoo? (On Console, Overlord dlc update for the pc homies) Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. ago. Stellaris Wiki Active Wikis. null_void_beam. These IDs are intended for use with the “research_technology” console command. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. S. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Posadist_Girl • 2 yr. 4880804. shooting in dc Gunblast. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 8K 55K views 1 year ago One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. viirinsoftworks. Perhaps also change the starbase section design from 1/3/5/7/13 medium slots to 0/2/4/6/12 medium slots plus an additional slot set that varies by preference:Stellaris Real-time strategy Strategy video game Gaming. Obviously, replace technology_id_here with the technology ID of your. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. 5 / 4. The moment we meet aliens, it would be quite an eye opener and stellaris gets the updates we need for a 4x SIM. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. 5000. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Ideal early game combo is plasma + energy siphon (researched from tiyanki space cows) / null void beam (if you're lucky with void portal). I don't want the other events really. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them showing up if you had Technological Ascendancy AP I also remember that the Kettling Star Pack use to get Plasma Cannons and Null Void. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. It only makes sense on Battleships, and only if you're specifically avoiding researching Kinetic weapons and have lots of energy weapon. I would think it's a later gun tech because +400% shield damageShield also has to deal with Null Void Beam which is 500 percent damage against shields with better range than Plasma weapons have, so I would say that's the plasma equivalent although it's rarer than Plasma. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Mass driver path can kill void clouds. 0. Steam Workshop: Stellaris. Cloud Lightning Conduits: tech_space. Like. • 5 yr. Related wiki. To open the console, press ~ and then enter “research_technology (technology_id_here. Will the null void beam ever be useful? Early game anti shield roles. github. The UNSA. The range of a M-Slot Null Void Beam is about as far as the range of L-Slot Plasma or Laser weapon. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. 3424486444. If Iroquois started the war then enforce peace on Iroquois. and today are also ready to roll out the next batch of fixes to the stellaris_test beta branch. Plasma or Lasers. Wind. 5 Mega Cannon; 3. #3. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). Otherwise, an opponent with lots of arc emitters will push you towards crystal plating, which is countered with lance, which is countered with shields, which is countered with giga cannon. Jump to latest Follow Reply. 6 Ancient. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Neutron Launcher has 45-120 range and a narrow firing arc, while all S-slot weapons except the Null Void Beam / Energy Siphon and Missiles have no more than 40 range. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). 1 Missiles; 4. Never on corvettes, though, 1/3rd of firepower is too much to dedicate to this. 1k. Put plasma when it´s time to kill creeps, it makes short work of crystal nexus and drone base. I don't think so, null void beam is just better as your anti-shield weapon. Ultimately went Kinetic on Battleships and Plasma on cruisers. But combined with plasma, neutron or lances it is a really useful weapon. And then there's the hell dimension. 1 Mass Driver; 3. Will the null void beam ever be useful? Early game anti shield roles. The game was good though. The highest DPS weapons are all energy weapons that are poor against shielding. Replying to @VanayadGaming @HorathDrak. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. Share to. But combined with plasma, neutron or lances it is a really useful weapon. Null Ovoid is a RARE Slayer item obtained from crafting. Null void beams have jank target priority and fire on hull when shielded targets are still aroundThe background music in Stellaris changes from tranquil light notes to techno-industrial metal (DOOM). Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldPublished Dec 30, 2021. Elitewrecker PT. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc). One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. It has an absurdly long range for an energy weapon (in this game) and is 400% effective vs Shields, but very weak vs Armour & Hull. The main weapons are Kinetics + Null Void Beam. I'm wondering if I should replace my null void beams with the level 4 railguns. Autocannons are good on corvettes. paradox pls fix. Otherwise plasma/railguns. It's the "Null Void Beam". With a few repeatable techs on Energy weapons, Null Void Beam is a strong hard counter. Stellaris. #4. I'm wondering if I should replace my null void beams with the level 4 railguns. 3] [1960] Null Void Beam research unexpectedly available Game Version 2. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. 520. Stellaris. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. ago. 4. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. Shields [edit source]. Reply Averath Platypus • Additional comment actions. 111 votes, 40 comments. It’s a shame those weapons come from RNG since they are better shield strippers till you get to like Kinetic Artillery and Mega cannons and they allow you to focus on energy weapons so you can use your engineering research for other stuff. For most other of these techs, that is simply not the case. All codes for the game: The main list. All trademarks are property of their respective owners in the US and other countries. r/Stellaris. The average damage is quite low (2. 36. Dec 18, 2018 @ 1:26pm Thank you! I found it in my first game but the other 6 games. Beware that armor has significantly more cost and upkeep. Null void beam x35. 0. 2020 (1146) tháng 5 2020 (2) tháng 1 2020 (1144) 2019 (1307) tháng 12 2019 (1259) shooting in dc Gunblast. Later you get a project to get more dark matter per portal job. I would think it's a later gun tech because +400% shield damageUnbidden advice. 2 Null Void Beam; 3 Kinetic weapons. I don't know if it's actually better than the other choices though. Null Void beams definitely became very popular. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. Even when cleaning up some Void Clouds, the frigates and corvettes somehow always manage to die. Fleet setup should max out shields defensively, and ignore armour damage offensively. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Quite a few of the special event techs like the Null void should simply become part/accessible to everyone. Wyndyr • 5 yr. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. 目录 1 The Doorway 2 The Null Void 3 A Dimension of Suffering 4 Mirror Mirror 5 Probing the Void 6 Doorway Closed 7 Inter-dimensional Trade Increases 8 Calling the Void 9 Doorway Closed 10 Inter-dimensional Trade Decreases 11 Doorway Closed 12 Doorway Closed The Doorway What can only be described as a dimensional portal has been. Created Jul 31, 2015. Null Void Beam is a weapon module for small, medium or large slots. Even a regular bio pop can get 80% habitability with it, and they don't have to. So the Corvettes in Picket Range, Destroyers at Artillery with Large Null Void Beam and Cruisers at Line Range with Hangers, how would this setup fare? ReplyThe reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. Masked Ermine. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. 4 Stellaris Tech Id List – F to I. Aug 13, 2021. Edit: woops nope. 解锁特性: 合成人劳力. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. As a result by focusing engineering on Strike craft and physics on energy weapons, the null void beam becomes the best anti shield weapon. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. Amoeba: a decent early-game strike craft alternative, but it goes obsolete very quickly due to how cheap the strike craft techs are. Their military force is represented by the Solar Associated Treaty Organization (SATO). 4 Kinetic Launcher; 3. The Null Void also has really good range (artillery range on L slot); this makes it way better in combination with other energy weapons than kinetics. 4. 2. 3. And there is nothing useful for their gun slot, besides maybe Null Void Beam. Not that big of an issue. But combined with plasma, neutron or lances it is a really useful weapon. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. This article is for the PC version of Stellaris only. Large null void beams only do 66. Late-game having all your weapons use one type of damage repeatable is very favorable, too. The latter part is case sensitive, you can copy and paste that into the command console. Tech adaptive combat algorithms. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Wiki Active Wikis. Sometimes its a utopia, someties they are in war, ive had quite a few outcomes so far. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. To answer your other question, the kinetic artillery is significantly better in all respects. Must use Rare Crystals to build. You have to manually opt in to access it. tech_perdition_beam: Perdition Beam: tech_plasma_1: Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc Emitters:The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Burst them down. Your expanded tech mods have really. Null void beams are pretty niche since they can only be guaranteed by save-reloading the dimensional. Neutron launchers are classed as energy weapon only and therefore cannot be shot down. The picture for it was green. Null void beams vs Kinetic Artillery. One way to get around this is with Shield bypass weapons like the Arc Emitter and Cloud Lightning, but their DPS is much lower so they only make sense if the enemies have massive amounts of shielding. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. How about using null void beams on your ships and nothing else ? Reply reply. png 54 × 54; 7 KB. I often add a small number of Null Void beams to the fleet to rapidly strip shields. The Large Null Void Beam only hits 90% of the time. How to know which weapon is superior? Is it better to go for armour, shields or a mix of both? I find the game very poor at explaining ship building. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. Kinetics (except for Autocannon) have pretty good range although still a bit lower compared to Matter Disintegrator . WealthyAardvark • Shared Burdens • 4 yr. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldNull Void beams no longer count as space fauna weapons. --------------. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. The Null Void Beam is a specialist weapon designed to break shields. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my empire, if it was his vassal, gain the ability to. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. If you're counting glandular acclimation, there's no real benefit to being lithoid. At 40 repetitions you have increased the damage by 200%. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades. I think it’s also the event chain which gives Null Void beams. Creating ships. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 4. Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. The crafting recipe is unlocked at Enderman Slayer II. Wind. The Void Beam is also practically useless against Armor or Hull (-75% dmg). The Plasma then starts doing its work when your fleet may have. 0: Event fires every game I settle planets to any degree. e: Mass Driver > Coilgun > Railgun > Energy Siphon > Null void beams > Advanced railgun > Gauss Cannon Energy Anti-Armour To answer your other question, the kinetic artillery is significantly better in all respects. 4. Follow @StellarisGame. 95 damage/day against shields, and only 13. 2. Stellaris 3. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. ago. 7 Technology List – T to Z. 712 14. Shields can generally be wiped out easily with a few null void ships or kinetics. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. Matter Disintegrator [edit source]. 23 TopTheropod Democratic Crusaders • 8 mo. . The KA's average damage is 45. • 26 days ago. If you go into the system-level view and select a colony. If you are very lucky, the best would be a mixture of mostly plasma and null void beams. Same with matter disruptors. List of resources. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. Starfighters! [3. Null Void beams are actually good. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. )”. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 331k. The null beam does 13. It's random and the options are rerolled every time you finish the previous research. Feral Prethoryn Sighted: crisis. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. I would think it's a later gun tech because +400% shield damageNull Void Beam outdamages standard kinetics vs. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 5 Stellaris Tech Id List – J to P. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldI'm wondering if I should replace my null void beams with the level 4 railguns. By the time null beam ships get into range- many shields will be destroyed by neutrons. Stellaris @StellarisGame. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). WealthyAardvark • Shared Burdens • 4 yr. This is why I go for Plasma, since most guardians, threats and fallen empires are tanky as F. png 52 × 52; 7 KB. Dec 29, 2018 @ 7:30am Well that's the thing: if you consider the price of the weapon which is very cheap. as title saysNull Void is the greatest dimensional portal event in the game. It is absurdly effective against shields but highly ineffective against both armor and hull. 相关页面: 舰船组件. Is null void beam good? General. Null void beam (S, L, M) - can be obtained via researching void. By the time null beam ships get into range- many shields will be destroyed by neutrons. Question. 4+] Created by Narvindar. Once I get Lance, I'll swap the null void beams to the middle section and put the lance in the forward section. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 4880804. Is the railgun better than the null void beam against shields? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIt is absurdly effective against shields but highly ineffective against both armor and hull. ago. Its modifiers are +400% to shields and -75% to both armor and hull. This saves you a huge amount of tech and allows you to focus all your engineering research on defensive ship components and economic upgrades. The-red-Dane. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 2 Ancient Macro Batteries; 3. Is my collection of all my Stellaris mods that I use. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. What links here; Related changes; Special pages; Printable version; Permanent link; Page information414K subscribers in the Stellaris community. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. 大型太虚光束 Large Null Void Beam. 合成人 (Synthetics) 机器人产出: +10%. I was spending my time researching and exploring new. From personal experience, based on my Dory-level memory, post-3. io] What's new-Added Null Void Beam research -Added ability to research Gateway tech without having gateways in borders (meaning you can construct gateways even if you've disabled them from start) -Added late-game alternative to research telepathy Enjoy! P. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. The problem of null void beam is that it's bad both early and late. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my. There is no command to get specific techs. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Tech adaptive bureaucracy. Obviously the late game tier is better. 5.